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FEBio
1.5.0
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00001 #pragma once 00002 #include "FEPlotData.h" 00003 #include "FESlidingInterface.h" 00004 #include "FEFacet2FacetSliding.h" 00005 #include "FESlidingInterface2.h" 00006 #include "FESlidingInterface3.h" 00007 #include "FETiedInterface.h" 00008 00009 //============================================================================= 00010 // S U R F A C E D A T A 00011 //============================================================================= 00012 00013 //----------------------------------------------------------------------------- 00016 class FEPlotContactGap : public FESurfaceData 00017 { 00018 public: 00019 FEPlotContactGap() : FESurfaceData(FLOAT, FMT_MULT){} 00020 bool Save(FESurface& surf, vector<float>& a); 00021 00022 protected: 00023 bool SaveSliding (FESlidingSurface& s, vector<float>& a); 00024 bool SaveFacetSliding(FEFacetSlidingSurface& s, vector<float>& a); 00025 bool SaveSliding2 (FESlidingSurface2& s, vector<float>& a); 00026 bool SaveSliding3 (FESlidingSurface3& s, vector<float>& a); 00027 bool SaveTied (FETiedContactSurface& s, vector<float>& a); 00028 }; 00029 00030 //----------------------------------------------------------------------------- 00033 class FEPlotContactPressure : public FESurfaceData 00034 { 00035 public: 00036 FEPlotContactPressure() : FESurfaceData(FLOAT, FMT_MULT){} 00037 bool Save(FESurface& surf, vector<float>& a); 00038 00039 protected: 00040 bool SaveSliding (FESlidingSurface& s, vector<float>& a); 00041 bool SaveFacetSliding(FEFacetSlidingSurface& s, vector<float>& a); 00042 bool SaveSliding2 (FESlidingSurface2& s, vector<float>& a); 00043 bool SaveSliding3 (FESlidingSurface3& s, vector<float>& a); 00044 }; 00045 00046 //----------------------------------------------------------------------------- 00049 class FEPlotContactTraction : public FESurfaceData 00050 { 00051 public: 00052 FEPlotContactTraction() : FESurfaceData(VEC3F, FMT_MULT){} 00053 bool Save(FESurface& surf, vector<float>& a); 00054 00055 protected: 00056 bool SaveSliding(FESlidingSurface& s, vector<float>& a); 00057 bool SaveFacetSliding(FEFacetSlidingSurface& s, vector<float>& a); 00058 bool SaveSliding2 (FESlidingSurface2& s, vector<float>& a); 00059 bool SaveSliding3 (FESlidingSurface3& s, vector<float>& a); 00060 };
1.7.5.1